addW(float value) | nkMaths::Vector | |
addX(float value) | nkMaths::Vector | |
addY(float value) | nkMaths::Vector | |
addZ(float value) | nkMaths::Vector | |
dotProductAsVec2(const Vector &other) const | nkMaths::Vector | |
dotProductAsVec3(const Vector &other) const | nkMaths::Vector | |
dotProductAsVec4(const Vector &other) const | nkMaths::Vector | |
fromString(const std::string_view &str) | nkMaths::Vector | |
getAsEulerAngles() const | nkMaths::Quaternion | |
getCrossVec2(const Vector &other) | nkMaths::Vector | |
getCrossVec3(const Vector &other) const | nkMaths::Vector | |
getCrossVec4(const Vector &other1, const Vector &other2) const | nkMaths::Vector | |
getDistance(const Vector &other) const | nkMaths::Vector | |
getDistanceSquared(const Vector &other) const | nkMaths::Vector | |
getLength() const | nkMaths::Vector | |
getLengthSquared() const | nkMaths::Vector | |
getNormalizedAsVec2() const | nkMaths::Vector | |
getNormalizedAsVec3() const | nkMaths::Vector | |
getNormalizedAsVec4() const | nkMaths::Vector | |
getValues() const | nkMaths::Vector | |
getW() const | nkMaths::Vector | |
getX() const | nkMaths::Vector | |
getY() const | nkMaths::Vector | |
getZ() const | nkMaths::Vector | |
multW(float value) | nkMaths::Vector | |
multX(float value) | nkMaths::Vector | |
multY(float value) | nkMaths::Vector | |
multZ(float value) | nkMaths::Vector | |
normalizeAsVec2() | nkMaths::Vector | |
normalizeAsVec3() | nkMaths::Vector | |
normalizeAsVec4() | nkMaths::Vector | |
operator!=(const Vector &other) const | nkMaths::Vector | |
operator*(const Quaternion &other) const | nkMaths::Quaternion | |
nkMaths::Vector::operator*(const Vector &other) const | nkMaths::Vector | |
nkMaths::Vector::operator*(const Matrix &mat) const | nkMaths::Vector | |
nkMaths::Vector::operator*(float coeff) const | nkMaths::Vector | |
operator*=(const Quaternion &other) | nkMaths::Quaternion | |
nkMaths::Vector::operator*=(const Vector &other) | nkMaths::Vector | |
nkMaths::Vector::operator*=(const Matrix &other) | nkMaths::Vector | |
nkMaths::Vector::operator*=(float coeff) | nkMaths::Vector | |
operator+(const Vector &other) const | nkMaths::Vector | |
operator+=(const Vector &other) | nkMaths::Vector | |
operator-(const Vector &other) const | nkMaths::Vector | |
operator-=(const Vector &other) | nkMaths::Vector | |
operator/(const Vector &other) const | nkMaths::Vector | |
operator/(float coeff) const | nkMaths::Vector | |
operator/=(const Vector &other) | nkMaths::Vector | |
operator/=(float coeff) | nkMaths::Vector | |
operator<(const Vector &other) const | nkMaths::Vector | |
operator<=(const Vector &other) const | nkMaths::Vector | |
operator=(const Quaternion &other) | nkMaths::Quaternion | |
nkMaths::Vector::operator=(const Vector &other) | nkMaths::Vector | |
nkMaths::Vector::operator=(const IVector &other) | nkMaths::Vector | |
operator==(const Vector &other) const | nkMaths::Vector | |
operator>(const Vector &other) const | nkMaths::Vector | |
operator>=(const Vector &other) const | nkMaths::Vector | |
Quaternion() | nkMaths::Quaternion | |
Quaternion(float a, float b, float c, float w) | nkMaths::Quaternion | |
Quaternion(const Vector &axis, float angle) | nkMaths::Quaternion | |
Quaternion(const Vector &eulerAngles) | nkMaths::Quaternion | |
Quaternion(const Matrix &mat) | nkMaths::Quaternion | |
Quaternion(const Quaternion &other) | nkMaths::Quaternion | |
Quaternion(const DirectX::XMVECTOR &value) | nkMaths::Quaternion | |
setAsCrossVec2(const Vector &other) | nkMaths::Vector | |
setAsCrossVec3(const Vector &other) | nkMaths::Vector | |
setAsCrossVec4(const Vector &other1, const Vector &other2) | nkMaths::Vector | |
setFromAxisAngle(const Vector &axis, float angle) | nkMaths::Quaternion | |
setFromEuler(const Vector &angles) | nkMaths::Quaternion | |
setFromMatrix(const Matrix &mat) | nkMaths::Quaternion | |
setW(float value) | nkMaths::Vector | |
setX(float value) | nkMaths::Vector | |
setY(float value) | nkMaths::Vector | |
setZ(float value) | nkMaths::Vector | |
Vector() | nkMaths::Vector | |
Vector(float x, float y) | nkMaths::Vector | |
Vector(float x, float y, float z) | nkMaths::Vector | |
Vector(float x, float y, float z, float w) | nkMaths::Vector | |
Vector(const Vector &other) | nkMaths::Vector | |
Vector(const IVector &other) | nkMaths::Vector | |
Vector(const DirectX::XMVECTOR &value) | nkMaths::Vector | |
~Quaternion() | nkMaths::Quaternion | |
~Vector() | nkMaths::Vector | |